Game-rules
- It is played with 6 dice (some use only 5).
- only the one and the five and combinations have value
- the value of one is 100 und of five 50
- You can roll as often as you like, as long as you score a value
- if you get no dice with value, is a null-round, also called Farkle
- if you have less then 300 points, it is also a null-round
- if you got 5 ones at once, you score 10000 points
- when all the dice have contributed, you must confirm. That is, all dice are rolled again, and you have to get at least one value, otherwise you lose all.
- The winner is anyone who achieves the game-goal with the fewest laps
- the game-goal can be set to one of 10000, 5000 and 3000 points
- it is played in groups and every one may define a group and add players
- the creator of a group may add and remove other players, also remove the group itself
- the result of every game is kept and statistics are provided
How combinations are honored:
The values of “three of a kind” are:
- 2 2 2 = 200
- 3 3 3 = 300
- 4 4 4 = 400
- 5 5 5 = 500
- 6 6 6 = 600
- 1 1 1 = 1000
The value of “four of a kind” is 2 times the value of “three of a kind”. The value of “fife of a kind” (yahtzee) is 5 times the value of “three of a kind”, but 5 ONEs at a time is rewarded with 10.000 points. The very rare case of “six of a kind” is also worth 10.000 and 6 ONEs are rewarded with 20.000 points.
The value of “three of a kind” or “four of a kind” doubles, if a double is in the same throw (Fullhouse), e.g. 3*1 and 2*4 gives 1000*2 – that means, more dice are used and the probability of confirming is increased.
In the case of two “three of a kind” you may decide to use all dice and thus must confirm or use only 2 dice of the smaller “3 of a kind”. In either case, the rule with doubling will be applied.
Then there are three roads, one large and two small:
1 2 3 4 5 6 = 1000
1 2 3 4 5 = 500
2 3 4 5 6 = 500
In addition there are three doubles, who are rewarded with 1000 points.