# Game-rules

- It is played with 6 dice (some use only 5).
- only the
**one**and the**five**and combinations have value - the value of
**one**is 100 und of**five**50 - You can roll as often as you like, as long as you score a value
- if you get no dice with value, is a null-round, also called
**Farkle** - if you have less then 300 points, it is also a null-round
- if you got 5
**ones**at once, you score 10000 points - when all the dice have contributed, you must
**confirm**. That is, all dice are rolled again, and you have to get at least one value, otherwise you lose all. - The winner is anyone who achieves the game-goal with the fewest laps
- the game-goal can be set to one of 10000, 5000 and 3000 points

- it is played in groups and every one may define a group and add players
- the creator of a group may add and remove other players, also remove the group itself
- the result of every game is kept and statistics are provided

# How combinations are honored:

The values of “three of a kind” are:

**2 2 2**= 200**3 3 3**= 300**4 4 4**= 400**5 5 5**= 500**6 6 6**= 600**1 1 1**= 1000

The value of “four of a kind” is 2 times the value of “three of a kind”. The value of “fife of a kind” (yahtzee) is 5 times the value of “three of a kind”, but 5 **ONE**s at a time is rewarded with **10.000 points**. The very rare case of “six of a kind” is also worth 10.000 and 6 **ONE**s are rewarded with 20.000 points.

The value of “three of a kind” or “four of a kind” doubles, if a double is in the same throw (**Fullhouse**), e.g. 3***1 and **2***4** gives 1000*2 – that means, more dice are used and the probability of confirming is increased.

In the case of **two** “three of a kind” you may decide to use all dice and thus must confirm or use only 2 dice of the smaller “3 of a kind”. In either case, the rule with doubling will be applied.

Then there are three roads, one large and two small:

**1 2 3 4 5 6** = 1000

**1 2 3 4 5** = 500

**2 3 4 5 6** = 500

In addition there are three doubles, who are rewarded with 1000 points.